Put your files into folder Localization/Dialog.The voiceover files are packed into 'mods/MOD_FOLDER/Localization/LANGUAGE.pak'.
In case of error the error message is written to this window and messagebox is displayed after external tool ends. It starts external tool – this tool finds differences in text database and stores the differences into mod pak.
Push the button 'Create and pack mod texts'. Modify or add the texts in the database. The localization texts are packed into 'mods/MOD_FOLDER/Localization/LANGUAGE_xml.pak' Pak the diff files by pressing button 'Pack other files'. You can test your modification now in the editor or in the game (in this case you must set sys_pakpriority to 0)ģ. Extract and modify files (by editor or manually)Ģ. Modding tool disables data compression for some files and excludes the tables folder.ġ. The non-table files in folder 'Data' should be packed into file 'mods/MOD_FOLDER/data/data.pak'. Other files (not tables, not localization) All table files (*.TBL, *.XML) are packed into file 'mods/MOD_FOLDER/data/tables_patch.pak'. Pack the diff files by pressing button 'Pack tables'. Again - you can test the your modification now in the editor or in the game (in this case you must set sys_pakpriority to 0). Result dialog should look like this one:ĭetails you can see in editor console or in 'editor.log' In few seconds it compares current tables to reference ones and creates diff table files (in case there is a difference). Create diff tables for your mod by pressing button 'Create mod tables'. Ensure you have PAK with reference tables 'Tables_reference.pak' in folder 'Data'. You can test the your modification now in the editor or in the game (in this case you must set sys_pakpriority to 0). Extract and modify table files (by editor or manually). Ensure no mod is active (otherwise the mod would contain modifications from other mods). Suffix of table file is XML (human readable format) and TBL (quick binary format). 'poi_type_my_first_mod' is created for 'poi_type'. Name of patch table is ORIGINAL_TABLE_NAME_NORMALIZED_MOD_NAME, e.g. This allows to use several mods in one time. The Modding Tool can store just modified parts of tables to mod PAKs. The tables are in 'Data/Libs/Tables' (or 'Libs/Tables inside the PAK'). See "update files" in modding package download site. You need to have XML or TBL in wh_sys_PreferredDB, otherwise the editor won't be able to write created diff tables.Īlso make sure you have the latest version of Tables_reference.pak in Data folder.
If you see errors during this phase, ensure you have set up database correctly, including the user.cfg file.